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Toejam & Earl Dreamcast Beta Discovered

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Footage of a Dreamcast beta for an unreleased Toejam & Earl title has been discovered and what’s more, the owner of the beta hopes to release it online.

Beta owner ZakhooiTM is planning a fundraiser with the eventual goal of releasing the game online with an encryption key. He says that the first level through to the ninth level is stable but lock-ups become more frequent after that, as he continues to test fixes in the build.

There was a 3D outing in the series that did make it to the shelves, the overlooked Toejam & Earl 3: Mission To Earth for Xbox, and there are obvious gameplay similarites with the Dreamcast beta.

We’ll have to wait and see if the fundraiser comes to anything before getting too excited though.


The Beautiful Nostalgia Of 8 Console Startup Screens

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There’s something wonderfully evocative about the otherwise innocuous console startup screen. Given how often we heard those familiar tones, whether of the PlayStation or the Dreamcast, as we started up game after game over the years, though, it’s perhaps not surprising they they provoke a pang of nostalgia.

Bask in their glory:

 

 

The Biggest Screw-Ups In Gaming History

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There have been some monumental errors made throughout videogame history. In some cases they’ve left a company playing catch ups for years, in others companies have been pushed out the console business altogether. We’ve collected the biggest slip ups made by the likes of Microsoft, Sony, Nintendo and Sega, starting with the most recent…

Don’t Miss This Amazing New Dreamcast Game

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Hooray, it’s the time of year again when we get excited about the next “The last ever Dreamcast game”.

The latest homebrew offering to nab the title is the rather trippy looking SLaVE, which has come up with the genius idea of mixing the mazes of Pac-Man with the frenetic shooting of Robotron: 2084.

Filled with flashy flourescent visuals and a suitably clubby soundtrack, it looks like another essential purchase when it’s released next year.

Check out the following video if you don’t believe us.

The Greatest Dreamcast You’ll Ever Play On

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Sega’s Dreamcast was amazing. Sega’s last console was bristlinng with creativity, featured amazing games such as Shenmue and Jet Set Radio and proved that the publisher had lost none of its creativity.

It remains incredibly well supported for a dead console, with new games semmingly released every year, while its fanbase remains incredibly loyal. In short it’s a fantastic machine that was cut down cruelly in its prime.

The Dreamcast lives on however and there’s a great many gamers who refuse to let the console die. One such person is Youtuber Nolan S who is showing off an incredibly modification that places a tiny screen in the Dreamcast’s pad. How amazing is that?

It’s highly unlikely that it’s going to be turned into a physical product due to the amount of work required, but it’s cool to know that interesting little hacks like this exist.

The HD Shenmue You’ll Never Likely See

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While everyone goes nuts over Shenmue III, spare a thought for a YouTuber Kid Nocon.

He’s spent quite a lot of time working on a HD remaster of the orginal Shenmue. A remaster that’s likely to run into difficulties now work has moved forward on the fabled third game.

Sega’s dealing with fan games has always been a little sketchy. While it’s been happy for numerous Sonic projects to continue, other fan works like the excellent update of Streets Of Rage were shut down. Although Sega has so far been quiet about Shenmue III, it still owns the property, meaning it’s also going to be paying attention to projects like this one.

Progress is going slow, but as it’s the work of one person it’s hard to criticise.

 

 

See How Accurate Shenmue Is With This Fan Pilgrimage

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Shenmue 3 may well be a real thing now, but let’s not forget the awesomeness of the original game.

Yu Suzuki made bold promises about how real and life like Shenmue would be and he didn’t disappoint his fans.

If you need further proof of just how detailed his game world was, take a look at this lovely fan pilgrimage, which highlights not only the beauty of Dobuita, but also how accurate many of the streets in the 1999 game.

6 Marketing Stunts That Backfired

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Marketing is a funny thing. Sometimes, everyone is on fire and you come up with a hit slogan, a funny joke or a memorable trailer – we still love the old Gears Of War “Mad World” trailer. But sometimes, everyone is blind to the obvious flaw in a plan, and it ends up backfiring spectacularly. Here are six times that games companies had the barrel the wrong way when they pulled the trigger…


Take A Look Inside The World’s Greatest Retro Mag

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Love retro gaming? Then Retro Gamer is the perfect magazine for you due to its amazing in-depth content, this month featuring the Neo-Geo, Metal Gear Solid, Jumping Jack, Broken Sword and much more!

Take a look inside the latest issue and don’t forget to buy a copy from the Imagine Shop.

Völgarr The Viking Is Free, But There’s A Catch…

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The infamously tough 2D platformer Völgarr The Viking has been given a free port. That’s incredibly generous, right? It sure is – but if you want to play it, you’ll need to get your Dreamcast out of the cupboard and dust it off.

Coder Marc Hall has ported the indie hit to Sega’s cult classic console, with full permission and source code access granted by Crazy Viking Studios. However, it’s important to note that they don’t guarantee the quality of the conversion.

If you want to play it, head over to the website for instructions and a download.

The Greatest Street Fighter Match You’ll Ever Witness

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Street Fighter V is nearly with us and Capcom is doing a great job at keeping anticipation high.

A steady string of reveals and some interesting new characters suggest it’s going to be something quite special.

In anticipation of Capcom’s new game, we’ve been reliving some of our favourite battles from past Street Fighters, and this stunning match between Daigo and Justin is easily one of the most memorable. In fact, we’ll say it’s the best we’ve ever seen.

It’s not only the best comeback of all time but throws in insane parrying skills to boot. Watch it and be in awe.

Shenmue In Real Life And It’s Hilarious

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If there’s one thing we miss about the original Shenmue it’s Ryo’s endless questioning about the mundane. Actually, we didn’t like it at all due to the terrible voice acting, but it did end up making the game unintentionally funny as a result.

This classic video from Mega 64 replicates this perfectly, with one of its members dressing up as the popular character and asking members of the public the exact same questions Ryo did. Some of their responses are certainly worth watching.

6 Games That Pushed Hardware To The Limit

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It’s amazing how far a piece of hardware can go when it’s fully understood an exploited by programmers. If a console lives long enough, the early games don’t look even a bit like the later ones, such are the improvements made to coding. Here are six games that people couldn’t quite believe their machines could manage…

Mayhem In Monsterland

After over a decade on the shelves, the Commodore 64 received arguably its last hurrah in the form of Mayhem In Monsterland – but boy, what a hurrah it was. The venerable 8-bit machine pulled off smooth scrolling, parallax effects, amazing colours and a level of action that was more like what console owners had become used to. Commodore Format gave the game an astonishing 100% score.

Click here to view the embedded video.

Under Defeat

People tend to assume that the Dreamcast was woefully underpowered compared to the PS2, but that’s because the machine died a death after just a couple of years on the market. A quick look at Under Defeat should be enough to dispel anyone’s preconceptions though – with its awesome reflections, explosions and dynamic smoke effects, this shows what Sega’s last console could actually do.

Click here to view the embedded video.

Street Fighter Alpha 2

Sure, the SNES had competently handled all manner of Street Fighter II updates, but Street Fighter Alpha 2 wasn’t the same deal at all. In this case, the SNES was competing with the PlayStation and Saturn rather than the Mega Drive and PC Engine. While it’s naturally a little cut down from the arcade, Street Fighter Alpha 2 on the SNES is still remarkably close to the original.

Click here to view the embedded video.

20 Hardware Innovations That Redefined Gaming

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For decades, advances in hardware have reshaped our gaming lives – sometimes with great fanfare, sometimes going almost unnoticed. Join us for a look back at 20 innovations with legacies that still impact gaming today

ZX81

1. The first commercial console

Hardware: ZX81 | Year: 1981 | Company: Sinclair Research

The computer that took British homes by storm in the early Eighties did so on account of its price – £49.95 in kit form, £69.95 assembled – and it couldn’t have achieved that without some incredibly innovative hardware design. The computer utilised a mere four silicon chips and no moving parts – even the keyboard was a plastic membrane model. The machine also leveraged household items, using your TV in lieu of a monitor and a cassette player for data storage. Not only did the ZX81 produce a generation of bedroom coders that provided the foundation of the British gaming industry, it set the stage for similarly affordable computers throughout the Eighties.

Coleco

2. Backwardscompatible gaming

Hardware: ColecoVision Expansion Module #1 | Year: 1982 | Company: Coleco

As well as fostering brand loyalty, backwards compatibility can help a new console through the transition between generations. This was something that Coleco recognised when launching its ColecoVision in 1982, and backwards compatibility was provided by way of an expansion module. But Coleco didn’t have a previous console to provide the library, so the ColecoVision Expansion Module #1 allowed the ColecoVision to play Atari 2600 games. It was a bold move – not only was Coleco offering compatibility with a competitor’s machine, but the new Atari 5200 itself completely lacked backwards compatibility. Atari failed to stop the device through litigation as the 2600 could be replicated without infringing on proprietary technologies. Atari was eventually forced to release the Atari VCS Cartridge Adapter for the 5200. Coleco’s device not only proved the value of backwards compatibility, but forced platform holders to better protect their hardware designs from unauthorised cloning.

NES console

3. The chip that saved gaming

Hardware: NES | Year: 1985 | Company: Nintendo

Some innovations benefit players; others are designed to aid businesses. Nintendo’s greatest innovation with the NES definitely fell into the latter category. The NES features the 10NES lockout chip, an addition to the original Famicom design which gave the company a powerful weapon against unlicensed development and piracy, as well as an effective means of regional lockout.

Hardened importers may baulk at the idea of region-locking as a key innovation in gaming history. However, Nintendo’s control over the supply of NES software was one of the key factors which allowed it to prevent the console market from being flooded with low-quality software as it had been prior to the crash of 1983. Without the 10NES, it’s unlikely that Nintendo would have regained the trust of North American retailers and consumers.

Ironically, the 10NES would cause as many problems as it solved, as the chip was central to the machine’s reliability issues. It ultimately didn’t matter, as other platform holders quickly implemented similar lockouts, creating the closed and restrictive console market that has existed to a greater or lesser degree ever since.

NES games

4. Hardware boosting games

Hardware: NES Game Pak | Year: 1985 | Company: Nintendo

The NES wasn’t endowed with a great amount of RAM, so cartridges often supplemented it. But the improvements didn’t end there – on-board memory management controller chips provided capabilities beyond what the stock NES could achieve. Later, cartridge-based systems allowed for similar capabilities, leading to the likes of the famous SNES Super FX chip and the less famous Sega Virtua Processor.

NES controller

5. Controller design

Hardware: NES controller | Year: 1985 | Company: Nintendo

Early consoles had a range of designs, from joysticks to vertically-oriented controllers with over ten buttons. When Nintendo introduced the Famicom in 1983, it came close to standardising console controllers, with two action buttons, two function buttons and the cross-shaped D-pad borrowed from its Game & Watch range. The export NES version further refined the design and competitors caught on – the Atari 7800, Sega Master System, NEC PC Engine and Amstrad GX4000 offered similar pads.

6 Rare Retro Consoles To Die For

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Whenever we want to annoy the Retro Gamer team, we like to remind them of the things they’ll probably never own. Sure, they have practically every console under the sun and even arcade hardware, but they could always upgrade their Mega Drives and PlayStations to something a little rarer, a little cooler, and a damn sight more expensive. But they’ll have to pay hundreds of pounds to do it, and it eats them up inside. Take a look at some of our favourite taunting mechanisms…

Sega Multi-Mega

This all-in-one Mega Drive and Mega-CD hybrid, known as the CD-X in North America, is a tiny feature-packed device that doesn’t just play games, but accepts batteries to function as a portable CD player. It was intended as a high-end limited edition model, so very few were ever produced. If you’re feeling really picky, try to pick up the Japanese model, branded as the Linguaphone Education Gear!

Click here to view the embedded video.

Panasonic Q

Why did Gamecube owners feel so left out during their generation? Simple: they had to buy DVD players, whereas other console owners could just run them through their consoles (though Xbox owners did have to grab a rubbish dongle). Not so with Panasonic’s highly desirable Japan-only Q though – this Gamecube could accept DVD films as well as the tiny platters that carried great games like Metroid Prime.

Click here to view the embedded video.

Sharp Super Famicom Naizou TV SF1

If you used to watch Bad Influence as a kid, you might remember them showing off a SNES in a TV one year. Well, we do anyway. This is that device! It comes in two versions, 21 inch and 14 inch models, and the built-in video connection is way better than the composite leads most people used at the time. Of course, this excellent contraption was never released outside of Japan.

Click here to view the embedded video.


This Lost Dreamcast Game Looks Amazing!

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As the Dreamcast entered its final death throes, games began to get cancelled left, right and centre. Some of them moved across to systems such as the PlayStation, Xbox and Gamecube, but others were simply outright cancelled, never to be heard of again.

One of the most famous of these missing games was Take The Bullet by Red Lemon Studios. In addition to have frantic multiplayer elements, it was also going to have an expansive single player campaign. In short a lot was promised and it sounded fantastic – but then it vanished.

Fortunately, old games typically don’t disappear for long and Tom Charnock of The Dreamcast Junkyard has an exclusive video that highlights just how promising Take The Bullet was looking. Check it out below and, if you’re a love of all things Dreamcast, be sure to check out the Dreamcast Junkyard too.

Want A New Dreamcast Game? Get Yourself To Kickstarter

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Will the Dreamcast ever truly die? It’s looking doubtful. Some 15 years after the system was discontinued and almost a decade after the final official game hit the shops of Akihabara, homebrew developers are still making games for Sega’s little white box – and there’s an eager audience willing to pay cash for them.

The latest such effort is Xenocider, an on-rails shoot-’em-up that pays homage to the likes of Space Harrier and Sin & Punishment, which is currently on Kickstarter seeking $92,000. Unlike most Dreamcast releases in recent years, it actually uses the machine’s 3D capabilities, allowing players to enjoy some authentic low-poly goodness.

In an unusual turn, there’s even a playable demo available for the game – and if you don’t have a Dreamcast, you can also grab it for Windows, Mac and Linux. A 3DS version is also promised in the Kickstarter, but no demo is available. Take a look below and see what you think.

The Latest Insane Sega Petition Has Landed

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There’s something odd about Sega fans. They seem to like petitioning for things, quite a lot – whether that’s Sonic Adventure 3, a new model of Dreamcast, or even HD remasters of the first two Shenmue games. Thousands of people sign them, unconcerned with feasibility, commercial appeal and other such trivial matters.

Now, the latest bizarre Sega-related petition has arrived, and this time it concerns a game that was never even released in the first place. The goal: get Propeller Arena released on modern download services.

If you’re not familiar with Propeller Arena, it was an aerial combat game for the Dreamcast featuring vintage planes, which was heavily geared towards online multiplayer. The game was cancelled despite being basically finished, as Sega fairly assumed that players couldn’t be trusted with a game featuring skyscrapers, aircraft and voice chat in the wake of the September 11th 2001 terrorist attack on the World Trade Center.

Of course, like many other Sega petitions, it’s got some major problems – for a start the game featured heavy usage of licensed music, which would all need to be replaced.

Take a look at the game below and tell us if you’d like to see it revived for modern audiences.

Click here to view the embedded video.

6 Retro Consoles That Tried To Introduce Downloadable Games

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It’s been about a decade since downloadable games became commonplace, thanks to services like Xbox Live Arcade and later the PlayStation Network store and the Wii Virtual Console. But while we’re all downloading games today, these were far from the first machines to offer downloadable games – in fact, people have tried to offer these services for about 35 years now. Take a look back at some examples…

Dreamcast

Eternally unlucky pioneers Sega actually offered the first retro gaming download service for consoles. As part of the Dream Passport web browser in Japan, players could download Mega Drive and PC Engine games. Unfortunately, it was a pay-per-play service since the Dreamcast didn’t have a hard disk to store the games on. Also, the emulation on Mega Drive games was far from perfect – not that it stopped Sega reusing the emulator on Sega Smash Pack.

Click here to view the embedded video.

Intellivision

Well before the likes of PlayStation Plus or Games With Gold, The PlayCable Company was offering players the opportunity to download games via cable TV lines for $12 a month – a great deal compared to the $25 prices consumers were paying for cartridges in 1981. Unfortunately, games quickly began to expand past the 4KB memory limit of the PlayCable service, meaning that popular new games couldn’t be included on the service.

Click here to view the embedded video.

SNES

The Satellaview add-on allowed players to download SNES games onto rewriteable cartridges via the St.GIGA satellite radio service. The games offered included versions of old games as well as brand new and exclusive games like the Mario Excitebike game below. The service ran from 1995 to 2000, and was discontinued after Nintendo decided to remove its investment from the St.GIGA service.

Click here to view the embedded video.

Völgarr The Viking Is Free, But There’s A Catch…

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The infamously tough 2D platformer Völgarr The Viking has been given a free port. That’s incredibly generous, right? It sure is – but if you want to play it, you’ll need to get your Dreamcast out of the cupboard and dust it off.

Coder Marc Hall has ported the indie hit to Sega’s cult classic console, with full permission and source code access granted by Crazy Viking Studios. However, it’s important to note that they don’t guarantee the quality of the conversion.

If you want to play it, head over to the website for instructions and a download.

Dreamcast

Eternally unlucky pioneers Sega actually offered the first retro gaming download service for consoles. As part of the Dream Passport web browser in Japan, players could download Mega Drive and PC Engine games. Unfortunately, it was a pay-per-play service since the Dreamcast didn’t have a hard disk to store the games on. Also, the emulation on Mega Drive games was far from perfect – not that it stopped Sega reusing the emulator on Sega Smash Pack.

Click here to view the embedded video.

Intellivision

Well before the likes of PlayStation Plus or Games With Gold, The PlayCable Company was offering players the opportunity to download games via cable TV lines for $12 a month – a great deal compared to the $25 prices consumers were paying for cartridges in 1981. Unfortunately, games quickly began to expand past the 4KB memory limit of the PlayCable service, meaning that popular new games couldn’t be included on the service.

Click here to view the embedded video.

SNES

The Satellaview add-on allowed players to download SNES games onto rewriteable cartridges via the St.GIGA satellite radio service. The games offered included versions of old games as well as brand new and exclusive games like the Mario Excitebike game below. The service ran from 1995 to 2000, and was discontinued after Nintendo decided to remove its investment from the St.GIGA service.

Click here to view the embedded video.

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